Class Unreal2
Unreal 2 Protocol
public class Unreal2 : ProtocolBase- Inheritance
- 
      
      
      Unreal2
- Derived
- Inherited Members
Constructors
Unreal2(string, int, int)
Initializes a new instance of the Unreal2 class.
public Unreal2(string host, int port, int timeout = 5000)Parameters
Fields
DETAILS
Represents the byte value for details.
protected const byte DETAILS = 0Field Value
PLAYERS
Represents the byte value for players.
protected const byte PLAYERS = 2Field Value
RULES
Represents the byte value for rules.
protected const byte RULES = 1Field Value
Properties
FullName
Gets the full name of the protocol.
public override string FullName { get; }Property Value
Methods
GetDetails(bool)
Asynchronously retrieves the details of the server.
public Task<Status> GetDetails(bool stripColor = true)Parameters
- stripColorbool
- A boolean value indicating whether to strip color codes from the server name. Default is true. 
Returns
- Task<Status>
- A Task<TResult> representing the server status, including details such as server ID, IP, ports, server name, map name, game type, player count, max players, ping, flags, and skill level. 
Exceptions
- InvalidPacketException
- Thrown when the packet header does not match the expected DETAILS header. 
- TimeoutException
- Thrown when the operation times out. 
GetPlayers(bool)
Gets the players of the server.
public Task<List<Player>> GetPlayers(bool stripColor = true)Parameters
- stripColorbool
- A boolean value indicating whether to strip color codes. Default is true. 
Returns
Exceptions
- InvalidPacketException
- Thrown when the packet header does not match the expected value. 
- TimeoutException
- Thrown when the operation times out. 
GetRules(bool)
Gets the rules of the server.
public Task<Rules> GetRules(bool stripColor = true)Parameters
- stripColorbool
- A boolean value indicating whether to strip color codes. Default is true. 
Returns
Exceptions
- InvalidPacketException
- Thrown when the packet header does not match the expected value. 
- TimeoutException
- Thrown when the operation times out. 
ReadNullString(BinaryReader, bool)
Reads a string from a binary stream, optionally stripping color information.
protected string ReadNullString(BinaryReader br, bool stripColor = false)Parameters
- brBinaryReader
- The BinaryReader to read the string from. 
- stripColorbool
- Optional parameter. If true, color information is stripped from the string. 
Returns
- string
- The string read from the binary stream, with color information stripped if stripColor is true. 
ReadUnreal2String(BinaryReader, bool)
Reads a string from a binary reader.
protected string ReadUnreal2String(BinaryReader br, bool stripColor)Parameters
- brBinaryReader
- The binary reader to read the string from. 
- stripColorbool
- Optional parameter. If set to true, color information will be stripped from the string. Default is false. 
Returns
- string
- The string read from the binary reader. If 'stripColor' is true, the returned string will have color information stripped. 
StripColor(string)
Strips color codes from the input text.
public static string StripColor(string text)Parameters
- textstring
- The input text which may contain color codes. 
Returns
- string
- A string with color codes stripped out.