Table of Contents

Class Info

Namespace
OpenGSQ.Responses.Battlefield
Assembly
OpenGSQ.dll

Represents the info of a game.

public class Info
Inheritance
Info
Inherited Members

Properties

BlazeGameState

Gets or sets the Blaze game state. This property is optional.

public string? BlazeGameState { get; set; }

Property Value

string

BlazePlayerCount

Gets or sets the number of players in the Blaze game state. This property is optional.

public int? BlazePlayerCount { get; set; }

Property Value

int?

Country

Gets or sets the country of the game server. This property is optional.

public string? Country { get; set; }

Property Value

string

GameType

Gets or sets the type of the game.

public string GameType { get; set; }

Property Value

string

Hostname

Gets or sets the hostname of the game server.

public string Hostname { get; set; }

Property Value

string

IpPort

Gets or sets the IP port of the game server. This property is optional.

public string IpPort { get; set; }

Property Value

string

JoinQueue

Gets or sets a value indicating whether the join queue is enabled. This property is optional.

public bool? JoinQueue { get; set; }

Property Value

bool?

Map

Gets or sets the current map of the game.

public string Map { get; set; }

Property Value

string

MaxPlayers

Gets or sets the maximum number of players allowed in the game.

public int MaxPlayers { get; set; }

Property Value

int

Mod

Gets or sets the game mod. This property is optional.

public string Mod { get; set; }

Property Value

string

NumPlayers

Gets or sets the number of players in the game.

public int NumPlayers { get; set; }

Property Value

int

Password

Gets or sets a value indicating whether a password is required.

public bool Password { get; set; }

Property Value

bool

PingSite

Gets or sets the ping site of the game server. This property is optional.

public string? PingSite { get; set; }

Property Value

string

PunkBuster

Gets or sets a value indicating whether PunkBuster is enabled.

public bool PunkBuster { get; set; }

Property Value

bool

PunkBusterVersion

Gets or sets the version of PunkBuster. This property is optional.

public string? PunkBusterVersion { get; set; }

Property Value

string

QuickMatch

Gets or sets a value indicating whether quick match is enabled. This property is optional.

public bool? QuickMatch { get; set; }

Property Value

bool?

Ranked

Gets or sets a value indicating whether the game is ranked.

public bool Ranked { get; set; }

Property Value

bool

Region

Gets or sets the region of the game server. This property is optional.

public string? Region { get; set; }

Property Value

string

RoundTime

Gets or sets the round time.

public int RoundTime { get; set; }

Property Value

int

RoundsPlayed

Gets or sets the number of rounds played.

public int RoundsPlayed { get; set; }

Property Value

int

RoundsTotal

Gets or sets the total number of rounds.

public int RoundsTotal { get; set; }

Property Value

int

Status

Gets or sets the status of the game.

public string Status { get; set; }

Property Value

string

TargetScore

Gets or sets the target score.

public int TargetScore { get; set; }

Property Value

int

Teams

Gets or sets the list of teams.

public List<float> Teams { get; set; }

Property Value

List<float>

Uptime

Gets or sets the uptime of the game server.

public int Uptime { get; set; }

Property Value

int