Class Info
- Namespace
- OpenGSQ.Responses.Battlefield
- Assembly
- OpenGSQ.dll
Represents the info of a game.
public class Info
- Inheritance
-
Info
- Inherited Members
Properties
BlazeGameState
Gets or sets the Blaze game state. This property is optional.
public string? BlazeGameState { get; set; }
Property Value
BlazePlayerCount
Gets or sets the number of players in the Blaze game state. This property is optional.
public int? BlazePlayerCount { get; set; }
Property Value
- int?
Country
Gets or sets the country of the game server. This property is optional.
public string? Country { get; set; }
Property Value
GameType
Gets or sets the type of the game.
public string GameType { get; set; }
Property Value
Hostname
Gets or sets the hostname of the game server.
public string Hostname { get; set; }
Property Value
IpPort
Gets or sets the IP port of the game server. This property is optional.
public string IpPort { get; set; }
Property Value
JoinQueue
Gets or sets a value indicating whether the join queue is enabled. This property is optional.
public bool? JoinQueue { get; set; }
Property Value
- bool?
Map
Gets or sets the current map of the game.
public string Map { get; set; }
Property Value
MaxPlayers
Gets or sets the maximum number of players allowed in the game.
public int MaxPlayers { get; set; }
Property Value
Mod
Gets or sets the game mod. This property is optional.
public string Mod { get; set; }
Property Value
NumPlayers
Gets or sets the number of players in the game.
public int NumPlayers { get; set; }
Property Value
Password
Gets or sets a value indicating whether a password is required.
public bool Password { get; set; }
Property Value
PingSite
Gets or sets the ping site of the game server. This property is optional.
public string? PingSite { get; set; }
Property Value
PunkBuster
Gets or sets a value indicating whether PunkBuster is enabled.
public bool PunkBuster { get; set; }
Property Value
PunkBusterVersion
Gets or sets the version of PunkBuster. This property is optional.
public string? PunkBusterVersion { get; set; }
Property Value
QuickMatch
Gets or sets a value indicating whether quick match is enabled. This property is optional.
public bool? QuickMatch { get; set; }
Property Value
- bool?
Ranked
Gets or sets a value indicating whether the game is ranked.
public bool Ranked { get; set; }
Property Value
Region
Gets or sets the region of the game server. This property is optional.
public string? Region { get; set; }
Property Value
RoundTime
Gets or sets the round time.
public int RoundTime { get; set; }
Property Value
RoundsPlayed
Gets or sets the number of rounds played.
public int RoundsPlayed { get; set; }
Property Value
RoundsTotal
Gets or sets the total number of rounds.
public int RoundsTotal { get; set; }
Property Value
Status
Gets or sets the status of the game.
public string Status { get; set; }
Property Value
TargetScore
Gets or sets the target score.
public int TargetScore { get; set; }
Property Value
Teams
Gets or sets the list of teams.
public List<float> Teams { get; set; }
Property Value
Uptime
Gets or sets the uptime of the game server.
public int Uptime { get; set; }